![]() If accepted, these new Citizens will help the Chancellor maintain control, but the Chancellor will need to be careful. To this end, they may wish to make offers of citizenship to one or more Exiles. ![]() The Chancellor wins the game by maintaining their grip on the empire. An Exile wins the game by directly challenging the Chancellor's power or by attempting to fulfill a new Vision. Most players begin as Exiles, powerful figures living on the edge of polite society. This world is essentially a shared tableau, which every player can interact with and seek to control. Over the course of the game, players will collectively populate the world with a cast of strange and wonderful characters and institutions. They will gather support, recruit warbands, and discover dark and dangerous secrets. The core rules are simple: Players will spend their turns adventuring within the Chancellor's realm and the lands that surround it. A single decision could reverberate for dozens of games afterwards. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.Įvery system in Oath is built from the ground up to be responsive and adaptable. There are no scripted narratives or predetermined end points. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. The game can be reset at any time and doesn't require the same play group from one game to the next. In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. ![]() The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. In Oath, one to six players guide the course of history in an ancient land. Includes: Core Retail Game, 200 Unique Cards, Neoprene Game Mat, 100+ Screen Printed Wood Pieces, ~300 Unique Illustrations. Neoprene Playmat & Thoughtful Storage. Set up and pack your game away with ease using card dividers, a stitched neoprene mat, and a sensible plastic insert (with room for sleeved cards!).Content Notes:Retail Edition of Oath: Chronicles of Empire and Exile Board Game by Leder Games. Build great monuments, and then watch them fall into ruin in generations to come.Ģ00+ Unique Cards. Every card features a unique, hand-drawn illustration by Kyle Ferrin, the award-winning artist behind Root.ġ00+ Wooden Screen-printed Pieces & 17 Custom Engraved Dice. Each player gets a chunky wooden pawn and a host of warbands, and can roll over a dozen dice with custom faces. Each player at the tale has the power to change the course of history. Oath Remembers. Every game of Oath is linked together in an ever-evolving campaign that supports multiple playgroups. Oath has hundreds of cards with unique art and abilities that present surprising strategic options to even the most savvy player. Get Playing Fast. If you don’t like reading rules up front, our card-based setup and quickstart walkthrough will get you started!Īn Expansive & Immersive World. The other players will take the roles of either Citizens maneuvering to be the Chancellor’s successor or desperate Exiles attempting to topple the Empire. One player controls the Chancellor, who rules with an iron fist and a silver tongue. In Oath: Chronicles of Empire & Exile, one to six players guide the course of history in an ancient land.
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